Domino is a game played by two people. Each person takes a turn choosing any domino they have in their hand and placing it on the table. Then they must play a domino that has the same values as the one placed on top of it or they can choose to pass. Throughout the course of the game, each player continues to place dominoes on the board until they run out of ones that can be played or until their opponent wins. Domino is a great game to play with friends because it is quick and easy to learn. It also helps you learn the value of time management and teamwork.

The Domino Effect

If you’ve ever seen a domino effect in real life, you know that when one thing causes another thing to happen, the chain reaction can be quite spectacular. Likewise, the domino effect can occur in fiction, and it’s important to understand how it works if you want to write a story that has the same kind of impact.

In fact, the more you think about how a domino effect plays out, the easier it is to use it to your advantage as a writer. Whether you’re a pantser who writes off the cuff or a plotter who uses tools like Scrivener to help you plan your manuscript, the idea behind the domino effect remains the same: You need scenes that advance the plot (in other words, move the hero farther from or closer to their goal), and they must be spaced correctly so that they naturally influence the scene that comes after them.

For example, if you have a hero who finds a clue to solve a mystery, you need a scene that raises the tension in order to make the next scene even more interesting. If the hero is talking to a friend and that doesn’t raise the stakes, the reader is likely to lose interest.

The same goes for the other elements of a story, such as pacing, character development and setting. If a scene is too long or if the character’s motivations aren’t clearly established, it’s hard for readers to connect with your hero and understand why they would do anything they do.

Domino’s powers are based on her ability to predict the outcome of certain actions. She can activate this power by putting herself in a situation where she could be harmed, but she cannot consciously control it. She is also a proficient marksman with various firearms, a skilled athlete and an excellent swimmer and has training in the martial arts. She was once a member of the mutant mercenary group the Six Pack, led by Cable, but when that group went to ground after a mission in the Yucatan, Domino went her own way until Cable recruited her to join X-Force. In addition to her natural agility, she has a staff that fires unspecified ammunition and can be used for balance while jumping.